Monday, June 1, 2026

Another Argument for PBL: It Promotes Curiosity


Source: www.pexels.com

This is a guest blog. “Another Argument for PBL: It Promotes Curiosity” by John Larmer was originally published on PBLWorks

Should curiosity be the “5th C” of 21st Century Success Skills? You’re probably familiar with the “4 C’s” – the 21st century success skills of critical thinking, communication, collaboration, and creativity – and know that Project Based Learning is one of the best ways to build them in students. I’d like to propose a fifth “C” for consideration: curiosity. It’s important for success in school, in the world of work, and life in general. It’s not exactly a skill, but like creativity it’s a personal quality that can be cultivated. 

However, traditional schooling has the unfortunate tendency to kill students’ curiosity. PBL is the antidote. 

Why is Curiosity Important? 
First, to beat the drum I usually do when promoting PBL, most students are not as engaged in learning as they should be. This would change if their curiosity was honored in the classroom. Instead of marching through a curriculum that emphasizes standardized tests, mastering skills and facts, and moving at a preset pace, imagine how more engaging school would be if students were given opportunities to ask their own questions and explore answers.

Second, curiosity brings benefits in school and beyond. As progressive education advocate Alfie Kohn puts it, “Curiosity is valuable in its own right—and not just for children. It’s a passport to a richer, more fulfilling life.” Studies have shown that curiosity improves the quality of life in terms of intelligence and learning, social relationships, happiness and meaning, and brain health. Curiosity is “the heart of lifelong learning” says youth development expert and creator of The Compass Advantage Marilyn Price-Mitchell, who placed curiosity on her list of eight “internal abilities” that help children “develop into capable, caring, and engaged adults.” 

Education research confirms the value of curiosity. A 2018 study found that “greater curiosity was associated with greater kindergarten reading and math academic achievement...Curiosity may be an important, yet under- recognized contributor to academic achievement... especially for children with low SES.” The researchers defined curiosity as “characterized by the joy of discovery, and the motivation to seek answers to what is unknown.” Another study found that curiosity influenced academic performance: “In fact, it had quite a large effect, about the same as conscientiousness. When put together, conscientiousness and curiosity had as big an effect on performance as intelligence.”

Curiosity is valuable in the modern workplace, too. A 2024 article in Forbes, “Curiosity: The Superpower For Success In The Workplace And At Home,” makes the case: 

“In the workplace, curiosity acts as the fuel for innovation and creativity. It encourages individuals to question the status quo, explore new possibilities and think outside the box. This relentless pursuit of knowledge and understanding can lead to the discovery of unique solutions to complex problems and the development of groundbreaking products and services. Organizations that cultivate a culture of curiosity often find themselves at the forefront of their industries, leading the charge toward the future.” 

Finally, cultivating a sense of curiosity in its citizens is good for a democratic society. This is the message of Scott Shineoka, author of Seek: How Curiosity Can Transform Your Life and Change the World and keynote speaker at this year’s PBL World event. He argues for greater understanding as a healing process in a polarized nation: “curiosity can help us build relationships, even across differences, even across divides.”  

(The message about arriving at mutual understanding is also, btw, delivered by PBLWorks staffer Ryan Sprott in his 2024 book, Teaching Contentious Topics in a Divided Nation.)

How Traditional Schooling Kills Curiosity 
“Children enter school as question marks and leave as periods.” So said educator and social critic Neil Postman, paraphrasing progressive educator Lillian Weber. Why is that? 

You likely know, especially if you’re a parent, that very young children are intensely curious creatures who ask lots of questions, perhaps hundreds a day. But when a child starts school, the rate drops precipitously, nearing zero by the time they reach middle school. Some of this is due to brain development, and some to social factors; children in a large group in the school setting might feel inhibited from asking too many questions. A big part of the drop, though, is due to the nature of typical schooling today.  

Education researcher Susan Engel, in her paper Children’s Need to Know: Curiosity In Schools, reports on a remarkable observation she and her graduate students made when visiting K-5 school classrooms to study curiosity. They planned on examining individual differences between children, seeing whether specific places or activities in a classroom elicited more or less curiosity, and comparing classrooms to one another. However, they were shocked to find out that, “It turned out to be impossible to make the kinds of comparisons we wanted. Why? Because there was such an astonishingly low rate of curiosity in any of the classrooms we visited.”  

Engel continues, “If teachers are to promote curiosity, administrators and policy makers will need to emphasize its value. We need to imagine schools as places where curiosity not only survives but flourishes. If curiosity is understood as essential, no less so than solving a geometry problem or writing a good essay, we might see very different classrooms and very different graduates.” 

Similarly, after listing some ways teachers can nurture curiosity, Alfie Kohn notes, “Alas, these recommendations for teachers often run smack into structural constraints: an inflexible schedule that doesn’t leave time for exploration; a principal who insists on quiet, orderly classrooms; a central office that imposes a standardized curriculum; a school board that cares more about test scores than about meaningful learning... Much of the problem comes from construing learning as a list of facts to be memorized or discrete skills to be practiced. This premise tends to promote teacher-centered direct instruction, which is often scripted or otherwise tightly controlled.” 

Warren Berger, author of A More Beautiful Question: The Power of Inquiry to Spark Breakthrough Ideas, agrees: “...our current system of education does not encourage, teach, or in some cases even tolerate questioning. Harvard’s Tony Wagner says: “Somehow, we’ve defined the goal of schooling as enabling you to have more ‘right answers’ than the person next to you. And we penalize incorrect answers. And we do this at a pace—especially now, in this highly-focused test prep universe—where we don’t have time for extraneous questions.

Source: www.pexels.com

The Antidote: 5 Ways PBL Promotes Curiosity 
If you’re familiar with Project Based Learning, you’ve no doubt seen how it provokes curiosity in students. Not only does it provoke it–curiosity is baked into the design of a project and fertilized by the culture of a PBL classroom. Let’s look at five features of Gold Standard PBL that elicit, support, and encourage curiosity. 

1. Driving Questions 
The central question or challenge that frames a good project is open-ended; that’s the key to engaging students’ curiosity. There is no single ”right answer” students are supposed to arrive at; they cannot simply google it, as they can for a “closed” question with a specific answer. Even the teacher doesn’t know the answer, or at least acknowledges there is more than one good answer, so they approach the driving question with curiosity too. 

Take a look at these open-ended driving questions from projects designed by PBLWorks (from its project library or the TEACH app). If you were a student, wouldn’t these make you curious? 

In grades K-2: 

  • In case of a fire, what is the best way to safety?

  • How can we help new friends get to know our community?

  • How does our food connect us to places near and far? 

In grades 3-5: 

  • How can humans safely explore Mars?

  • How can we protect endangered species in our area? 
  • Did the American Revolution have more than two sides? 

In middle school: 

  • What should we do about cyberbullying?

  • What masks do we wear when we go about our daily lives? 
  • How can we increase access to fresh food in our community?

In high school: 
  • How can we influence the way A.I. is used in our school?

  • How can we help a local business make the most money? 
  • What does it mean to live well, and how do we do it? 

2. Entry Events 
The first thing that happens in a well-designed, well- implemented project is an event that engages students’ curiosity and sparks questions. The entry event can be anything that alerts students to the project’s topic and grabs their interest–from a live speaker to a field trip to a film clip to a class activity. Along with the driving question, the entry event could connect the project to students’ lived experiences or culture, and/or it might introduce them to a real-world issue or problem to address. 

3. Students’ Need to Know Questions 
After the entry event and the introduction of the driving question, students generate a list of their own questions to investigate. These questions form the backbone of the inquiry process that is at the heart of PBL. Facilitated by the teacher, students are prompted to ask both process questions about completing the project and more open- ended questions based on curiosity about the topic or problem at hand. Sometimes this is framed as a “Wonder” list. As they dig deeper into the project, students’ add more questions to their list. 

4. Student Choice 
Because students are given various opportunities to make their own choices in PBL, they need to activate their curiosity: What resources might I use to answer my need to know questions? How can our team work well together? What do I think is the best answer to the driving question? What product or performance could I create? What is my audience or intended stakeholder like? 

5. Classroom Culture 
One of the Project Based Teaching Practices in PBLWorks’s model for Gold Standard PBL promotes curiosity: Build the Culture, and so does a related Practice, Engage and Coach. A classroom culture that supports PBL, and curiosity, includes a sense of safety; it’s OK to share your ideas and you won’t be put down for it. Your questions matter and will be honored. Think out of the box. The teacher coaches students to surface their questions and be curious about the project’s topic. The teacher also models how to approach the project with curiosity by doing think-alouds–about the driving question, what resources to use, new need to know questions, how to create a product, or the needs of an audience. 

There’s a reason why curiosity appears on many "Portraits of a Graduate” being created by school districts today: school communities and stakeholders recognize its importance. It’s often linked to lifelong learning, innovative thinking, resilience, growth mindset, and being self-directed learner. PBL can help these districts move “from poster to practice” and make sure their lofty goals for graduates are reflected in their instructional practices.  

And, it’s worth repeating in these times... Curiosity can help a divided nation move from conflict to understanding. Let’s keep our children curious in their school years, so they’ll continue to flex that muscle as adult citizens! 

MORE ABOUT… 

John Larmer
John Larmer is a key builder of PBLWorks (Buck Institute for Education), having served as editor in chief, director of publications, and director of product development. He co-developed the model for Gold Standard PBL, which is the foundation of PBLWorks’s products and services. He is currently involved the development of project-based curriculum units and professional learning resources, and general editing and writing duties.

John is the author of several books and articles for K-12 teachers, school leaders, and parents, as well as many PBLWorks blog posts. He wrote widely-used rubrics for 21st century success skills, and problem-based curriculum units for high school government and economics. He contributed to PBLWorks’ research, online project library, and in-person and online professional development programs, including the flagship PBL 101 workshop and workbook. 


PBL Works’ exclusive focus is Project Based Learning. Why? Because PBL advances educational equity and empowers youth furthest from opportunity. They believe PBL is transformative for all kids. Through PBL, students engage in learning that is deep, long-lasting, and relevant to the challenges of their lives and the world they will inherit. Research confirms this.

Their services, tools, and research are designed to build the capacity of K-12 teachers to design and facilitate quality Project Based Learning, and the capacity of school leaders to create a culture for teachers to implement great projects with all students.


Monday, May 25, 2026

Why Computer Science Education for Girls?

Source: The Dottie Rose Foundation

“Technology is increasingly shaping our future and becoming more important in our daily lives. Once upon a time technology used to be something we chose to learn or play with – now it’s role is central in almost everything we do. It encourages more girls to improve their technology skills to boost their own future. Increasing technology knowledge makes girls more competitive.” – The Dottie Rose Foundation

We believe that afterschool programs are perfectly situated to advance the technology knowledge of girls. Below we share a blog post from the Dottie Rose Foundation entitled, Why Computer Science Education for Girls? 


At the Dottie Rose Foundation, we often get the question –  why computer science for our girls? 

The Bureau of Labor Statistics projects computer science  jobs will grow 19% by 2026. Yet, women only earn 18% of computer science bachelor’s degrees in the United States. Despite the high job demand, computer science remains a male-dominated field in the United States. According to Code.org – In North Carolina, there are currently 12,051 open computing jobs with an average salary of $109,439.

Computer science is more than just a set of digital skills; it is founded on problem solving with critical and creative thinking. It also teaches us how to think, learn and grow and adapt in a constantly evolving digital landscape. We are addressing the gender gap prevalent in the technology industry by ensuring that diverse perspectives are brought to the table. By providing our girls with access to quality computer science education, we empower them with the skills and knowledge needed to navigate and contribute to the rapidly evolving technology field. 

Computer science education for our girls is an investment in the future and cultivates a tech-savvy generation that will drive innovation and economic mobility in our community. Girls who receive computer science education are better positioned to pursue careers in fields such as software development, data science, and information technology. 

As educators, parents, and community members, we must collectively support, encourage and educate girls in the technology field. Embracing and empowering girls in the technology field not only addresses gender disparities but also enriches the entire community by harnessing the diverse talents and perspectives that contribute to innovation and economic growth in our communities.

 

MORE ABOUT...

The Dottie Rose Foundation is a non-profit organization. Their mission is to set the standard in computer science education while bridging the gender gap in the technology field. They envision a future where computer science education is accessible, inclusive, and equitable for all, regardless of gender, and a technology industry that values and benefits from the diverse perspectives and contributions of women. 

Monday, May 18, 2026

Can AI Help Youth Workers?

Source: www.pexels.com

By Sam Piha 

Artificial Intelligence (AI) can be a great resource for afterschool leaders. I asked Chat GPT, “How can AI help youth workers?” It replied: 

“AI can be genuinely useful for youth workers—but only if it’s used thoughtfully, not as a replacement for human connection (which is the core of the work). Here are some practical, grounded ways it can help:

1. Planning and delivering sessions
AI tools can quickly generate activity ideas, discussion prompts, or lesson plans tailored to age group, topic, or setting (e.g., mental health, conflict resolution, career skills). Instead of starting from scratch, you refine and adapt.

2. Administrative relief
Youth work often comes with a lot of paperwork. AI can help draft reports, summarize case notes, create schedules, or write emails to parents and partner organizations. That frees up more time for actual engagement.

3. Supporting communication
AI can help rephrase complex ideas into youth-friendly language, translate materials for multilingual communities, or suggest ways to approach sensitive conversations. It can also help craft messages that are clear but not patronizing. 

4. Training and skill-building
AI can simulate scenarios (e.g., handling a conflict between teens, responding to a disclosure, de-escalation techniques). That gives youth workers a low-risk space to practice responses and think through approaches.

5. Mental health and wellbeing resources
While AI should never replace professional care, it can help youth workers quickly find coping strategies, grounding exercises, or conversation starters to support young people in the moment. 

Source: www.unsplash.com

6. Personalization
AI can help tailor activities or support plans based on different needs—learning styles, interests, or challenges—so engagement feels more relevant to each young person.

7. Data insights (with caution)
If used responsibly, AI can help identify patterns (attendance, engagement, feedback trends) to improve programs. But this comes with real privacy and ethical responsibilities.

Where to be careful
This matters just as much as the benefits:

  • Trust and relationships come first: Young people need real human connection, not automated responses. 
  • Privacy and safeguarding: Sensitive data should never be casually fed into AI tools. 
  • Bias and accuracy: AI can be wrong or biased—outputs should always be reviewed critically. 
  • Over-reliance: If everything is automated, the work loses authenticity. 

If you want, I can show specific tools youth workers use or give examples for a particular setting (schools, community centers, outreach, etc.). If you want, I can build you a full lesson plan (with exact scripts, slides, and activities) for a specific age group or setting.”

AI can be especially helpful designing curriculum and activities. Check it out! Try asking “Teaching conflict resolution to children or teens” or a topic with age group you are interested in.

Wednesday, May 13, 2026

Voices from the Field: STEM and STEAM

Source: California Afterschool Network

By Sam Piha

Carol Tang, Ph.D, is an expert on science in afterschool and she is also the Senior Vice President for Learning and Public Engagement at the American Museum of Natural History in New York City. We interviewed Carol regarding STEM and STEAM in afterschool and her responses are below.

Q: Do you think that the movement from STEM to STEAM was a positive one for afterschool providers? What value or advantages did this shift create?

A: The move to broaden the concept of STEM to include arts was really important for afterschool providers and educators in informal organizations. For example, the federal government’s Institute of Museum and Library Services began to fund STEM initiatives in history museums, art museums, and cultural museums beyond science centers, zoos/aquariums, and natural history museums. I think that this helped everyone take STEM out of a silo where it may have seemed inaccessible. 

But what worried me was that STEM and STEAM became acronyms that felt like a checklist of required elements. And I don’t think it should be a strict recipe—my hope is that these concepts are just ways to engage the natural curiosity and foster mastery in young people. I always hope that afterschool providers are inspired by the fact that there are math and science teaching moments everywhere—even during sports, snack time, playground games—and not just during homework help time. When I was the Director of the Coalition for Science Afterschool, we decided to use “science” rather than STEM simply because we were hoping to demystify and personalize the concept and we felt that any acronym made it feel prescribed rather than inclusive.

Q: In your observation of youth programs, what do you think they most often get wrong in the design of STEAM activities? 

A: As always, my personal opinion is that when afterschool experiences prioritize school standards and academic outcomes, we are not doing what we do best for young people. I think when youth programs do not feel confident about leading STEAM activities or where they put cognitive goals first, they rely on activities where there is a clear “answer” or where the result is predictable. This is understandable because no practitioner wants to have an activity that doesn’t fit into the available time slot, are hard to set up/clean up, and where participants don’t get the answers to the questions they raise. This is true for both science AND art projects so it’s not unique to STEAM. 

So, the best STEAM projects might be the ones where youth are exploring their own interests and they may not get the expected results. Or they may want to work at their own pace or in groups or individually. And maybe most importantly, the best projects might be ones where there are more questions at the end than there are easy answers.

We may have to accept in art, science, and STEAM projects that participants may not be satisfied with their results, that they think they “failed,” or they are not finished at the end of the day. I don’t think it’s easy to design high-quality STEAM activities but if one accepts these outcomes as still leading to a growth mindset (so important for STEM!) and that it fosters intrinsic curiosity, that allows us to re-define what “high-quality” means.

Q: In your observation of youth programs, what do you think they most often get right in the design of STEAM activities? 

A: What I’ve enjoyed the most in observing afterschool professionals implementing STEAM is that the providers themselves learn to appreciate what science can be. So many of us had bad experiences at some time with math or science in school ourselves and we bring that fear and frustration unintentionally to our work. So, I absolutely love it when the adults in a program realize that STEAM can be fun and engaging and relevant, not just for youth, but for themselves personally.  

I know it sounds cliche but once you realize how much chemistry there is in baking cookies or how much math is used to knit a beanie (and so many engineering examples all around us!), I think we can all relate to STEM a bit more. So, I think the best part of STEAM is how much it engages educators with a growth mindset about science and math. Once STEAM becomes a habit or part of our everyday practice, it doesn’t feel like a chore to incorporate it into our afterschool programming.

Q: Advocates for STEAM claim that activities are more accessible for girls and kids of color. Do you agree?

A: So many studies show that using STEAM approaches or any other integrated and applied approaches to STEM is much more effective for reaching young people who aren’t already interested in science. In fact, this is documented in our national science standards, NGSS, where a whole appendix is dedicated to this topic. I think it’s not just the addition of arts which brings in kids who claim they are “bad at math,” but it’s the fact that young people can see that STEM can be relevant to their own lives and mental well-being.

In this sense, I think STEM and STEAM in afterschool is so critically important. Learning in out-of-school settings can be more meaningful than learning it in a classroom because afterschool is more aligned to the “real world.” You can succeed in STEAM without rote answers and where failures can be more “educational” than predicted results.

This more accurately reflects what scientific research really is. Scientists will say that what excites them most is what we DON’T know about the world around us! In school, we learn about what we already discovered. In afterschool and in science, we experience and discover new things about the world and about ourselves.

Source: www.pexels.com

Q: STEAM seems to favor collaboration and having young people work on teams. How is this reflected in the adult world of science being conducted?



A: One stereotype of a scientist is a “mad scientist” who works alone in the dark bringing evil to the world! In fact, most science today is done collaboratively either in person or virtually. These days, we are often collaborating with someone who may live thousands of miles away and we connect through virtual meetings, texts, shared documents. So having STEAM activities that are collaborative and project-based is more similar to what professional scientists and engineers do. 

Another similarity is that on many professional work settings, teams are composed of people with different skills and talents. Collectively, they can look at challenges and solutions from different perspectives. Some folks may be computer modelers while others are in the field observing wildlife and yet others are performing chemical extractions in a laboratory. That also can mirror what happens in out-of-school time projects where youth have to discover what they are good at, how those skills complement each other and how they have to learn new skills and vocabulary to finish a project. 

And lastly, what makes afterschool STEAM projects more similar to real world science research is that no one knows what the final product will be or even that it would be a successful result. In school, kids know that the activities probably have an “answer” and there is pressure to get a good grade on that project. In afterschool and in real life, there is no guarantee of a successful completion—but the discovery, growth, resilience, persistence and the collaboration itself can be a reward and should be celebrated and enjoyed.

 

MORE ABOUT...

Carol Tang, Ph.D.
Carol Tang, Ph.D. is the Senior Vice President for Learning and Public Engagement at the American Museum of Natural History. Carol joined the Museum in 2024 and oversees the Exhibitions, Education, Science Visualization & Public Engagement, Research & Evaluation, and Global Business Development departments. She previously served as executive director of the Children’s Creativity Museum (CCM) in San Francisco, California. Under her decade- long leadership, CCM increased attendance, underwent strategic planning during the COVID-19 pandemic, and greatly expanded its community partnerships and service—earning recognition for advancing diversity, equity, accessibility, and inclusion from the American Alliance of Museums in 2023. Before leading CCM, Tang was the Senior Science Educator at the California Academy of Sciences (Cal Academy) and directed early childhood, youth, lifelong learning, and educator professional development offerings; she then oversaw the development of natural history exhibitions, planetarium and aquarium design, and public art installations when Cal Academy reopened in a new building in 2008. She has also directed the Coalition for Science After School, a national STEM education organization, and was a Program Officer leading Out-of-School Time grantmaking strategy at the S.D. Bechtel, Jr. Foundation.

The American Museum of Natural History in New York City is one of the world’s preeminent scientific and cultural institutions. Since its founding in 1869, the Museum has advanced its global mission to discover, interpret, and disseminate information about human cultures, the natural world, and the universe through a wide-ranging program of scientific research, education, and exhibition. 

Monday, May 4, 2026

New Survey Reveals Uncertainty Among Afterschool Program Providers

Source: www.pexels.com

Temescal Associates recently surveyed afterschool leaders on their concerns regarding 2026. The Afterschool Alliance did a similar but much larger survey of afterschool leaders entitled, Uncertain Times for Afterschool Programs. The findings were very similar. Below is a guest blog by Nikki Yamashiro, Vice President, Research at the Afterschool Alliance on the survey’s findings.

Since 2020, the Afterschool Alliance has surveyed afterschool and summer program providers to capture the current state of the afterschool field in order to better understand providers’ offerings and operations, as well as identify the issues that are most pressing.  

What stands out in the most recent survey, conducted October 27 through December 22, 2025, is that concerns about program sustainability and students’ well-being are on the rise, largely reaching the levels of concern we haven’t seen since the early days of the pandemic. A few key points from the brief, “Uncertain times for afterschool programs: Concerns over sustainability, students’ well-being, and federal actions top of mind,” include: 

  • Afterschool program providers’ worries about program sustainability are trending upward. Providers concerned about losing funding, permanently closing their program, or laying off or furloughing staff increased by double-digit percentage points from fall 2024, with worries rising for the second consecutive year. For example, 56% of providers were concerned about the loss of funding to their program in the fall of 2023, increasing to 63% in fall 2024, and reaching 77% in the fall of 2025. The intensity of providers’ level of concern has also grown—providers extremely or very concerned about the loss of funding grew from 32% in 2023 to 40% in 2024, and now, more than half of providers (55%) are extremely or very concerned about losing funding.

“When asked which resources would be most helpful to their program right now, the top answer selected by program providers reflects their growing concerns about funding.” – Afterschool Alliance

Source: A World Fit for Kids

  • Providers, regardless of where they are located, are concerned about their funding and future.  Nearly 9 in 10 providers (88%) are concerned about their long-term funding and program’s future, including 67% who are extremely or very concerned. At least 5 in 6 providers across community-types and regions are concerned: this includes programs located in rural (89%), suburban (86%), and urban communities (90%), and in the Northeast (87%), Midwest (89%), South (90%), and West (85%).


“Our funding has been getting cut every year. Each year we are making more and more sacrifices to our quality of programming.” – Afterschool Program Leader, SF 

  • Concerns for students—in particular about food insecurity, learning loss, and screen time—are high. While students’ mental and emotional health remains the most prominent concern among program providers, worries about students experiencing food insecurity, learning loss, and unproductive screen time harming their well-being saw significant gains from the previous fall 2024 provider survey. 93% of providers are concerned about their students’ mental and emotional health, with 75% extremely or very concerned, similar to fall 2024 (93%), but providers reporting that they are extremely or very concerned about their students experiencing food insecurity grew from 51% to 64%, concerns over learning loss grew from 56% to 62%, and providers extremely or very concerned about unproductive screen time harming their students’ well-being increased from 63% to 71%.
 
  • The disruptions and uncertainty at the federal level are having an effect on programs. More than 6 in 10 providers (62%) said that the children and families they served were impacted at least somewhat by the six-week federal government shutdown that lasted from October 1 through November 12, 2025. And most providers (86%) said that if proposed federal education budget cuts are implemented, they are concerned about the impact to their program. Additionally, nearly half of program providers (46%)  reported being impacted by the withholding of federal funds that took place during the summer of 2025.

“On April 3, the Trump Administration released the proposed federal budget for fiscal year 2027. While the budget proposal is a ‘skinny budget’ that does not include all funding details, it does suggest consolidation of federal education funds and elimination of the 21st Century Community Learning Centers (21st CCLC) program, the only federal funding that exclusively supports local, school and community afterschool and summer learning programs.” – Erik Peterson, Afterschool Alliance

Source: Champions

  • Programs impacted by federal government actions are more likely to be concerned about sustainability and their students’ well-being. Afterschool program providers who report that the children and families they served were significantly impacted by the government shutdown and those who said that they were affected by the withholding of education funds last summer are more likely than programs overall to express extreme levels of concern about their program sustainability by double-digit percentage point differences. Providers who were significantly affected by the government shutdown are also more likely to be concerned about their students’ well-being, in particular about food insecurity. For example, 83% of programs who were affected a lot by the government shutdown are extremely or very concerned about their students experiencing food insecurity, 19 percentage points higher than programs overall (64%).

“Sustainability of our 21st CCLC programs is a major concern.” – Afterschool Program Leader, Reno, Nevada



In spite of these concerns and challenges afterschool programs face, they continue to provide young people with opportunities for academic enrichment, time to be active and outdoors, and access to healthy snacks and meals, all while helping to build foundational skills such as the ability to work in teams, think critically, and be leaders. Additionally, providers remain optimistic overall about their future; 69% of providers say that they feel optimistic about the future of their afterschool program, an increase from 62% in fall 2024.


MORE ABOUT...

Nikki Yamashiro
Nikki Yamashiro is Vice President, Research at Afterschool Alliance. She joined the Afterschool Alliance in June 2012. In her current role, Nikki coordinates, manages, and advances the Afterschool Alliance’s research efforts, including developing the organization's research goals and agenda and effectively communicating findings on afterschool and summer programs to policy makers, afterschool providers, advocates, and the public. Current major research initiatives that are a part of Nikki's portfolio include America After 3PM, a longitudinal study of how children in America spend their hours after school, and Afterschool in the Time of COVID-19, a multi-wave tracking survey documenting the pandemic's impact on the afterschool field. Prior to joining the Afterschool Alliance, Nikki served in a variety of research capacities, including as Policy Advisor at Third Way, where she handled domestic policy issues such as juvenile justice, and as legislative assistant to former Rep. Hilda L. Solis, where she handled education and youth issues.

The Afterschool Alliance was established in 2000 by a small group of corporate and foundation philanthropies—including the Charles Stewart Mott Foundation, the U.S. Department of Education, JCPenney Company, Inc., the Open Society Institute/The After-School Corporation, the Entertainment Industry Foundation and the Creative Artists Agency Foundation—to expand afterschool and summer learning opportunities nationwide. Since our inception, public investment in afterschool programs has doubled. 

Today, the Alliance works with a broad range of organizations and supporters, including policymakers, government agencies, youth, parent and education groups, business and philanthropic leaders, afterschool coalitions and providers at the national, state, and local levels, and leaders representing health and wellness, college and career readiness, social and emotional learning, science, technology, engineering, and math (STEM) learning, and more—each with a stake in afterschool. 

 


Monday, April 27, 2026

Voices from the Field: Sally Baker from The Institute for Arts Integration and STEAM (Part 2)

Source: www.pexels.com

By Sam Piha

We continue our interview with Sally Baker, CEO of The Institute for Arts Integration and STEAM.

Q: Advocates for STEAM claim that activities are more accessible for girls and kids of color. Do you agree?

A: Yes, and the research supports it, but with an important caveat: STEAM is only more accessible when it is implemented with genuine intention.

The data on representation in STEM fields is sobering. Women make up only about 28 percent of the STEM workforce, and students of color remain significantly underrepresented in STEM pathways at every level of education. The barriers are not rooted in capability. They are rooted in access, messaging, and whose ways of thinking and knowing have historically been valued in these spaces.

Research tells us that girls begin to internalize the message that they are less naturally gifted in math and science as early as age six, well before they have had a meaningful chance to explore either field. For students of color, the compounding messages about who belongs in STEM fields begin early and persist throughout their education.

This is precisely where the arts become so powerful. The arts are rooted in personal interpretation, cultural expression, and multiple ways of knowing. When students are invited to bring their own stories, perspectives, and creative instincts into the problem-solving process, the playing field shifts. A student who has never seen herself in a science textbook may find her entry point through filmmaking, visual art, or music. A student whose cultural background is rarely reflected in traditional curriculum may find that STEAM gives him a way to address problems that matter deeply to his community.

Arts integration research, consistently shows that integrated learning increases engagement and achievement among underrepresented groups, including girls, students of color, and students from lower income backgrounds. That is not a coincidence. It is evidence that broadening what learning looks like broadens who gets to succeed at it.

So yes, I agree wholeheartedly that STEAM should offer more opportunities for girls and students of color. They are just as capable, just as innovative, and just as deserving of a learning experience that reflects their full potential. The goal of STEAM, done well, is not just to diversify who enters these fields. It is to fundamentally reimagine what those fields can look like when everyone has a seat at the table.

Source: www.pexels.com

Q: STEAM seems to favor collaboration and having young people work on teams. How is this reflected in the adult world of science being conducted?

A: The short answer is that virtually every meaningful scientific discovery of our time has been a collaborative one. STEAM is not teaching students a soft skill. It is preparing them for the actual way that consequential work gets done in the world.

It is worth making an important distinction here between working in groups and working in teams, because they are not the same thing. In a group, tasks are divided, completed separately, and combined at the end to produce a final product. The individuals contribute their pieces, but the thinking largely stays separate. A team functions very differently. In a true team, the sum is greater than its parts. People listen to one another, challenge each other's assumptions, bring their unique knowledge and experience to bear on a shared problem, and arrive at solutions that no single member of the team could have reached alone. That is not just a feel-good idea; it is how modern science actually operates.

Even scientists who spend most of their time working independently in a laboratory rarely work in true isolation. They consult colleagues, present their findings at conferences, publish research that others read and respond to, and participate in a living community of inquiry around their area of study. Every individual contribution pushes the entire field forward. Science is, at its core, a deeply social and collaborative enterprise.

When STEAM asks young people to work in teams to solve real problems, it is not simply a classroom management strategy. It is an authentic reflection of how discovery actually happens, and an investment in developing the kinds of thinkers who know how to listen, build on the ideas of others, and create something together that none of them could have created alone.


MORE ABOUT...

Sally Baker
Sally Baker is the CEO of The Institute for Arts Integration and STEAM and she has over 25 years of experience in arts education, arts integration, and STEAM instruction. Half of her career has been spent in arts organizations across the country and the other half in public schools and universities. Previous to this job, which she started in January 2026, she served as the STEAM Program Specialist for the Georgia Department of Education, coaching and advising Georgia schools through the STEAM certification process. Sally believes strongly in the transformative power of integrated learning and have seen STEAM programs solve many of education's "unsolvable" challenges. 


The Institute for Arts Integration and STEAM is the world’s largest online professional development provider for teachers and leaders using arts-integrated approaches. Founded in 2013 by Susan Riley, a former music educator and administrator, the Institute now serves over 800,000 educators globally each year through its online workshops, resources, courses, conferences and certification.

Monday, April 20, 2026

Voices from the Field: Sally Baker from The Institute for Arts Integration and STEAM

Source: www.pexels.com

By Sam Piha 

“STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.” – The Institute for Arts Integration and STEAM

The “A” was added to STEM (science, technology, engineering and mathematics) and stands for Arts Integration. We interviewed Sally Baker, CEO of The Institute for Arts Integration and STEAM to learn more. Below are some of her responses to our questions.  

Q: Do you think that the movement from STEM to STEAM was a positive one for afterschool providers? 

A: Absolutely, and here is why. Though closely related, STEM and STEAM approach learning in meaningfully different ways. Both are rooted in problem solving, encourage students to learn through hands-on exploration, and emphasize the interdisciplinary application of knowledge. The distinction, of course, lies in the addition of the "A," which places the arts as an intentional and purposeful part of the problem-solving process rather than a separate subject. That addition changes everything.

The arts invite personal interpretation and expression in a way that pure STEM does not. When students are given creative agency alongside scientific and mathematical thinking, something shifts. STEAM opens up entirely new access points for students who might not see themselves in traditional STEM pathways, and it gives teachers new and powerful ways to reach learners who think, create, and communicate differently.  

For afterschool providers specifically, this shift is especially significant. Afterschool spaces have always had the freedom to prioritize engagement, joy, and exploration in ways that the traditional school day sometimes cannot. STEAM fits that environment naturally. It creates room for creative innovation and the kind of culturally responsive problem solving that resonates with students beyond the classroom walls.

The move from STEM to STEAM was not simply the addition of an arts class. It was an invitation to reimagine what learning can look like when creativity is treated as essential rather than supplemental. For afterschool providers, that invitation is one worth accepting wholeheartedly.

Q: What value or advantages did this shift create?

A: The advantages of shifting from STEM to STEAM are multifaceted, and so are the challenges. Both are worth understanding honestly. 

On the advantage side, STEAM appeals to a broader and more diverse set of learners. Not every student finds their entry point through science and math. When the arts serve as a launching pad into learning, it creates greater equity in who gets to participate and who sees themselves as a capable problem solver. It also acknowledges something that is simply true: complex problems require collaboration across diverse ways of thinking, and the arts represent one of the most powerful of those ways.



STEAM solutions also tend to have a deeper human impact. The arts are rooted in storytelling, and people are moved and changed through stories in ways that data alone rarely achieves. Consider a water pollution project. A STEM solution might produce a brilliant device that senses and captures pollutants in a local waterway. A STEAM solution might build that same device and pair it with a time-lapsed documentary that tells the story of the water's transformation. The science is equally rigorous, but the story makes people care. It draws in funding, builds community awareness, and connects the issue to the lives of people who might otherwise never have engaged with it.

The honest challenge of STEAM, however, is that it is harder to implement well. For decades, the arts have been treated as supplementary to learning rather than essential to it. As a result, most teachers were never trained in the arts or in arts integration, and effective STEAM educators need to either be willing to bridge those disciplines themselves or know how to reach out to partner teachers, teaching artists, and outside organizations with complementary expertise.

For afterschool providers, finding staff who are equipped and confident to do this work with real intention can be a genuine challenge. But when it happens, and when it is done well, the results are some of the most powerful learning experiences young people can have. 

Source: www.pexels.com

Q: In your observation of youth programs, what do you think they most often get wrong in the design of STEAM activities?  

A: This is an easy one: definition. Most programs miss the fundamental point of what STEAM actually is, and it is not entirely their fault. The term has become so widely used that it has lost much of its meaning. Programming a robot is not STEAM. That is computer science. Conducting a hands-on science experiment is not STEAM. That is hands-on science. Drawing what you have learned in math class is not STEAM. That is drawing.

STEAM is a problem-solving process. It is what happens when students use science, technology, engineering, the arts, and mathematics together to address a real problem: imagining a range of possible solutions, testing them, analyzing data to make improvements, and ultimately presenting their findings to an authentic audience who has a genuine stake in the outcome. That last part matters more than most programs realize. Authentic audience changes everything about how students engage with and invest in their work. 

This does not mean every STEAM experience needs to be a lengthy, elaborate project. But unless students are using those integrated disciplines in service of solving a problem, the activity is not truly STEAM, regardless of what it is called.

I want to be clear that there is nothing wrong with coding robots, conducting experiments, or drawing mathematical concepts. Those are valuable learning experiences in their own right. The problem arises when we call them STEAM and believe we have done the work of integration. We have not. And in doing so, we miss the extraordinary power that genuine STEAM experiences have to develop creative, collaborative, and innovative thinkers who are equipped to tackle the complex challenges their communities and their world will ask of them. 

Q: In your observation of youth programs, what do you think they most often get right in the design of STEAM activities?

A: More than they might realize, actually. Most youth programs have a genuine and intuitive understanding that STEAM should feel different from traditional classroom learning. They know it should be student-driven, hands-on, and engaging, and that instinct is exactly right. When young people are tinkering, building, sculpting, planting, and making something they can call their own, something important is happening, even if the formal framework around it is still developing.

Getting all of the pieces moving together in the right direction is genuinely hard work. But a room full of students who are using both their hands and their minds to explore, collaborate, create, and solve is already on the right track. That energy and engagement is not a small thing. It is actually the foundation that everything else gets built on, and it is something that many more formal educational settings struggle to create at all.

Afterschool programs often underestimate how much that culture of curiosity and making is worth. 


MORE ABOUT...

Sally Baker
Sally Baker is the CEO of The Institute for Arts Integration and STEAM and she has over 25 years of experience in arts education, arts integration, and STEAM instruction. Half of her career has been spent in arts organizations across the country and the other half in public schools and universities. Previous to this job, which she started in January 2026, she served as the STEAM Program Specialist for the Georgia Department of Education, coaching and advising Georgia schools through the STEAM certification process. Sally believes strongly in the transformative power of integrated learning and have seen STEAM programs solve many of education's "unsolvable" challenges. 

The Institute for Arts Integration and STEAM is the world’s largest online professional development provider for teachers and leaders using arts-integrated approaches. Founded in 2013 by Susan Riley, a former music educator and administrator, the Institute now serves over 800,000 educators globally each year through its online workshops, resources, courses, conferences and certification.


Wednesday, April 15, 2026

SAVE 21ST CENTURY CCLC

Every year the United States congress needs to approve the federal budget. This means that we need to keep updated and advocate for renewed afterschool funding. Below is a guest blog and update from Erik Peterson, Senior Vice President, Policy at Afterschool Alliance.

On April 3, the Trump Administration released the proposed federal budget for fiscal year 2027. While the budget proposal is a “skinny budget” that does not include all funding details, it does suggest consolidation of federal education funds and elimination of the 21st Century Community Learning Centers (21st CCLC) program, the only federal funding that exclusively supports local, school and community afterschool and summer learning programs.

The budget proposal is similar to the one introduced by the Administration last year, however Congress passed a bipartisan spending bill that rejected last year’s proposal and instead maintained and protected federal 21st CCLC afterschool and summer program funding for summer 2026 and the 2026-2027 school year.



Source: www.pexels.com
Federal support for local afterschool and summer programs helps 1.4 million children and youth nationwide have opportunities for math and reading enrichment, healthy activity and nutritious snacks, and hands-on, engaging activities that help children learn and grow. Instead of cutting funding for these programs, which help students succeed, keep young people safe, and support working parents—a funding increase is needed to help programs cover rising costs and to start to meet the nationwide demand for programs.



Please take two minutes to send a message to Congress in support of afterschool and summer learning programs by clicking here.

 

MORE ABOUT...

Erik Peterson
Erik Peterson is the Senior Vice President, Policy at Afterschool Alliance.  He joined the Afterschool Alliance in July 2009 and coordinates and advances the Afterschool Alliance’s policy efforts at the federal level by helping develop policy goals and implementing strategies that advance access to quality afterschool and summer learning programs for all. Erik works to build and strengthen relationships with policy makers and allied organizations to increase public support and funding for out of school time programs. Prior to coming to the Afterschool Alliance, Erik worked for the School Nutrition Association (SNA) in the Washington DC area, and as both an AmeriCorps VISTA and staff for the Sustainable Food Center in Austin, Texas. 

The Afterschool Alliance was established in 2000 by a small group of corporate and foundation philanthropies—including the Charles Stewart Mott Foundation, the U.S. Department of Education, JCPenney Company, Inc., the Open Society Institute/The After-School Corporation, the Entertainment Industry Foundation and the Creative Artists Agency Foundation—to expand afterschool and summer learning opportunities nationwide. Since our inception, public investment in afterschool programs has doubled. 

Today, the Alliance works with a broad range of organizations and supporters, including policymakers, government agencies, youth, parent and education groups, business and philanthropic leaders, afterschool coalitions and providers at the national, state, and local levels, and leaders representing health and wellness, college and career readiness, social and emotional learning, science, technology, engineering, and math (STEM) learning, and more—each with a stake in afterschool. 

Wednesday, April 1, 2026

Why Does Curiosity Matter?

Source: www.pexels.com

Children are inherently curious, which makes science activities so popular. It is our job as youth workers to design science activities which build on young people's curiosity. Below is a blog by the staff at CuriOdyssey. This can be read in full at their original publication here.

“I have no special talents. I am only passionately curious.”— Albert Einstein

Curiosity is the desire to learn, to understand new things and to know how they work. “We can teach a new generation to observe patterns in our world and in science, technology, engineering and math by taking advantage of their natural tendency to be curious, thereby enhancing the likelihood of new discoveries and inventions,” says CuriOdyssey Executive Director Rachel Meyer. “We need people who are curious and who feel free to tinker and explore without fear of failure. When curious people fail, they analyze their failure to understand it so they can do better the next time.”

Curiosity is at the very root of the scientific process. After observation the first step is to ask, “Why?” Supporting kids’ natural curiosity at an early age about what makes the world work is the best way to excite their interest in STEM. Whether kids aspire to become scientists or artists, science fluency, like being fluent in a language, will make them better at it. If we do not spark curiosity, future generations will not understand the benefits of being science-fluent.

Curiosity is the mark of an active, open, observant mind and helps us see learning as fun, fueling imagination, creativity and innovation. It prepares the brain for learning and makes subsequent learning more rewarding. Research also shows that curiosity is just as important as intelligence in determining how well students do in school.

We know that kids’ curiosity leads to cognitive growth and a new understanding of the world around them, so we feed their quest for knowledge with a unique collection of hands-on experiences and opportunities that prompt questions and exploration. What does an owl eat? How does gravity work? What are the patterns found in nature? What causes chaotic motion? How does light change colors? Why does a snake shed its skin? 

MORE ABOUT...

Founded in 1953 as a junior museum in San Mateo, CA, the museum was rebranded in 2011 as CuriOdyssey, catalyzing growth in audiences, educational programs and exhibits. During the past ten years, CuriOdyssey's annual average attendance grew from just under 70,000 to approximately 200,000 annually, and the exhibit collection has more than doubled to 48 works.

Educational programs (including public school field trips and free programming for underserved schools and groups) now serve thousands of children annually. CuriOdyssey developed one of the most sought after science camp programs for young children in the community.

Monday, March 23, 2026

Voices from the Field: SF STEAM Academy

Source: www.pexels.com

By Sam Piha

There’s been a big push for incorporating lessons and activities that use STEAM: science, technology, engineering, art, and math. There are schools and afterschool programs that are dedicated to STEAM frameworks and also many that are working to incorporate individual STEAM activities. Below we offer an interview with Dr. Rebecca Hawley, Executive Director of San Francisco STEAM Academy. (We are developing future blogs and papers on this topic.)

Q: What is STEAM?

A: STEAM stands for Science, Technology, Engineering, Arts, and Mathematics. It is an interdisciplinary approach to learning that integrates these subjects through hands-on, real-world projects. Rather than teaching subjects in isolation, STEAM encourages students to ask questions, design solutions, build, test ideas, and think creatively.

Q: Why is STEAM Important?

A: STEAM prepares students for the future by developing critical thinking, creative problem solving, collaboration, communication, innovation, and resilience. It increases engagement by making learning fun, meaningful, and connected to real-world challenges.

Q: What Does It Mean to Be a STEAM School?

A: A STEAM School integrates science, technology, engineering, arts, and mathematics across the curriculum while maintaining strong foundational academics. At SF STEAM Academy, we combine innovation with research-based curriculum.

Q: Do You Use Established Curriculums at SF STEAM Academy? 

A: Yes, some of these are listed below:

  • Mathematics: Bridges in Mathematics (The Math Learning Center)

  • Language Arts & Social Studies: Arts & Letters

  • Science: Mystery Science

  • Social-Emotional Learning: Conscious Discipline and Wayfinder 



These programs provide academic rigor, while our STEAM framework brings learning to life through projects, inquiry, and design challenges, using a whole-child approach and universal design for learning.

Source: www.pexels.com

Q: Are There Any Frameworks That You Rely On? 

A: Guiding Principles & Frameworks:

  • Project-Based Learning (PBL)

  • Engineering Design Process

  • Inquiry-Based Instruction

  • Universal Design for Learning (UDL)

  • Whole-child development through Conscious Discipline

Q: What Do You Look for in a STEAM Teacher:

  • A: Strong knowledge of child development and different learning styles,

  • Ability to teach foundational academics using a project-based and transdisciplinary approach to teaching and learning,

  • Skill in facilitating inquiry and hands-on learning,

  • Collaborative and reflective practice,

  • Commitment to equity and inclusive classrooms,

  • Alignment with positive classroom management practices.

Q: Is STEAM Used in All Subjects?

A: Yes. STEAM thinking strengthens our core curriculum. Students apply mathematical reasoning in real-world design challenges, integrate literacy with research and presentation, conduct scientific investigations, use the arts, and build collaboration and emotional regulation skills throughout the day.

Q: Do You Offer Dedicated STEAM Experiences?

A: Yes. In addition to integrated classroom instruction, students participate in STEAM lab experiences, engineering and robotics projects, maker challenges, and technology integration opportunities during the school day and through our after-school and camp programs. 

Q: Is STEAM Appropriate for Afterschool Programs?

A: Absolutely. STEAM enrichment in after-school settings—such as robotics, coding, LEGO engineering, and design labs, backyard sciences, gardening, and arts activities —provides extended time for exploration, creativity, and collaborative innovation. 

MORE ABOUT...

Dr. Rebecca Hawley is an accomplished leader in Education, Early Intervention, Special Education, and Family Support Services with 25 years of experience across the Bay Area, nationally, and internationally. Her career centers on advancing equitable, developmentally informed, and individualized access to education and related services for children and adolescents ages 2–21.

As an expert in child development, Dr. Hawley integrates research-based developmental frameworks with practical, school-based application, ensuring that instructional decisions, intervention plans, and service delivery models are grounded in evidence and tailored to the whole child. Her work spans early childhood programs, elementary and middle school settings, and specialized environments serving neurodiverse learners, multilingual students, and students facing mental health challenges.

Dr. Hawley provides direct support, strategic leadership, and programmatic oversight to non-profit organizations, state and federal agencies, and independent schools. She is highly regarded for her ability to build and strengthen multidisciplinary teams, coach and mentor teachers, and develop systems that support instructional excellence, inclusive learning environments, and culturally responsive practice. Her mentorship emphasizes reflective teaching, collaborative problem-solving, and data-informed decision-making to improve student outcomes and elevate teacher confidence.

San Francisco STEAM Academy
 is an innovative elementary school that nurtures children’s intrinsic motivation, creativity, and real-world problem-solving skills.

Their research-backed, student-centered approach embraces hands-on, interdisciplinary learning: core academics enriched with arts, movement, and life skills such as cooking, gardening, and crafting. Authentic, real-world problem-solving fosters confidence and creativity. A connected, thriving learning community where children feel valued and inspired. Education should be transformative—a launchpad for every child’s future possibilities.

At SF S.T.E.A.M. Academy, learning is active, engaging, and meaningful, equipping students to think analytically, innovate boldly, and thrive in an ever-changing world. They nurture the next generation of problem-solvers, creative thinkers, and compassionate leaders. 

Another Argument for PBL: It Promotes Curiosity


Source: www.pexels.com This is a guest blog. “ Another Argument for PBL: It Promotes Curiosity ” by John Larmer was originally published on ...