Showing posts with label STEM. Show all posts
Showing posts with label STEM. Show all posts

Monday, June 8, 2026

Learning From Mistakes: Helping Kids See the Good Side of Getting Things Wrong


Source: "Learning From Mistakes: Helping Kids See the Good 
Side of Getting Things Wrong"

By Sam Piha

Sam Piha

Most people, particularly older youth, are often ashamed or embarrassed if they make a mistake publicly. It’s no wonder that many are afraid to engage to avoid the shame and judgement that comes with mistakes.

Embracing our mistakes is an important part of a growth mindset. GoZen, an online social emotional learning resource, writes, “Carol Dweck rocked the world of education with her research into something she called a Growth Mindset: the belief that a person’s basic abilities can be improved by hard work and determination. A growth mindset is central to a love of learning, perseverance and resiliency. Adopting a growth mindset also allows adults and kids to reframe mistakes into learning opportunities, making them less frightening and less debilitating.” (see LIAS Blog on Growth Mindsets).


"I say to myself that I never lose, that I only learn. Because when you lose, you have to make a mistake to lose that game. So you learn from that mistake, and so you learn [overall]. So losing is the way of winning for yourself."- Tanitoluwa Adewumi, America’s 10- year- old Chess Master

And, we are more than our mistakes. Afterschool programs are particularly good at helping youth see themselves as more than their mistakes or school grades.

"I particularly struggled with math. But after-school activities redefined the school for me. It wasn’t just the place where I failed my first test. It was where I learned how to sew. And I wasn’t just a person with a bad grade. I was a dancer.”- Meril, 17- year- old student

Source: Greater Good in Education

How do afterschool workers view their own mistakes? How do young people in your program think about mistakes? How are program staff trained to address the times when youth may make a mistake? I asked these questions to several afterschool leaders and share their responses below.

Carol Tang, Senior Vice President for
Learning and Public Engagement at the
 American Museum of Natural History
Carol Tang -“If you take a step back and look at science, it's not about facts and figures or rote memorization. If you think about what scientists do- they are active, hands on, they make things and break things, they talk to their peers, learn from their mistakes and get better through time.”




Autrilla Gillis,
Director of Expanded Learning,
ISANA Academies
Autrilla Gillis -“I think that mistakes identify areas of opportunity for both young people and staff. Often times both staff and young people view mistakes as failures, while in reality mistakes are opportunities to try again with targeted supports or a focused action plan to improve the results.

From the district level, mistakes identify areas of future professional development for my staff and I. We veer away from vilifying staff members and instead investigate what led to the mistake, using our findings to determine whether an individual, school site, or district wide training should occur to ensure that the mistake is avoided in the future. 

Addressing mistakes is one of the most common conversations our staff encounters. Whether the mistakes involve academic feats, student responses to personality clashes, or poor decision making. As adults, we’ve taken the stance that young people must be empowered to work through their mistakes so that they acquire that skill, one that they’ll use for the rest of their lives. 

For our youngest scholars it begins with one-on-one conferences that utilize visuals and worksheets to help students identify the root causes of their decision making that led to the mistake, next we set goals to avoid making the same mistake when the situation is encountered again. As our scholars progress through grade levels we increase the reflective aspect of the process by incorporating journaling and peer support. It is rewarding to see scholars encounter mistakes and work their way through the same process using “self-talk” to get themselves through.” 


Rebecca Fabiano
President & Founder,
FAB Youth Philly

Rebecca Fabiano - “'Mistakes are Ok!; Take accountability for, and learn from your mistakes!'

That is the first line of our guiding principles, which we recite in a call and response fashion when we come together as a group. One person chanting the first part, the rest of us responding the second part. We actually changed it this fall to this current statement from 'Mistakes are Ok!; It’s Ok to ask a lot of questions' because we wanted to focus more on accountability and learning. 

The original statement was part of a job description for college interns; we wanted them to really see their time with us as a learning experience and that we didn’t expect them to know everything right away or to even ‘get’ everything the first time, which is why we encourage asking questions. Several interns noted that very sentence was why they wanted to work at Fab Youth Philly (FYP).

We also ask about mistakes during interviews as we see mistakes as teachable moments. As a learning organization, we are constantly making mistakes in part because we are also risk-takers, we are somewhat nontraditional in some of our work and so there are bound to be mistakes made. We also primarily work with teens for whom it is their first job being employed by us so we want them to develop a ‘muscle’ around mistake making, but also seeing mistakes as an opportunity.

The way staff addresses mistakes varies from staff, to staff, and sometimes has to do with confidence and experience. But all of us TRY to approach it as a teachable moment. The more experienced staff tend to see right away the opportunity for learning, and working with the teen to address the issue, as opposed to blaming or shaming. Sometimes as adults, we need coaching too, around suggestions for how to support teens when they make a mistake.”  

LEARN MORE

"Mistakes are a natural part of learning, but students cannot develop into critical thinkers if they regularly freeze out of the fear of making a mistake.”- Colin Seale, Thinking Like a Lawyer 

Wednesday, May 13, 2026

Voices from the Field: STEM and STEAM

Source: California Afterschool Network

By Sam Piha

Carol Tang, Ph.D, is an expert on science in afterschool and she is also the Senior Vice President for Learning and Public Engagement at the American Museum of Natural History in New York City. We interviewed Carol regarding STEM and STEAM in afterschool and her responses are below.

Q: Do you think that the movement from STEM to STEAM was a positive one for afterschool providers? What value or advantages did this shift create?

A: The move to broaden the concept of STEM to include arts was really important for afterschool providers and educators in informal organizations. For example, the federal government’s Institute of Museum and Library Services began to fund STEM initiatives in history museums, art museums, and cultural museums beyond science centers, zoos/aquariums, and natural history museums. I think that this helped everyone take STEM out of a silo where it may have seemed inaccessible. 

But what worried me was that STEM and STEAM became acronyms that felt like a checklist of required elements. And I don’t think it should be a strict recipe—my hope is that these concepts are just ways to engage the natural curiosity and foster mastery in young people. I always hope that afterschool providers are inspired by the fact that there are math and science teaching moments everywhere—even during sports, snack time, playground games—and not just during homework help time. When I was the Director of the Coalition for Science Afterschool, we decided to use “science” rather than STEM simply because we were hoping to demystify and personalize the concept and we felt that any acronym made it feel prescribed rather than inclusive.

Q: In your observation of youth programs, what do you think they most often get wrong in the design of STEAM activities? 

A: As always, my personal opinion is that when afterschool experiences prioritize school standards and academic outcomes, we are not doing what we do best for young people. I think when youth programs do not feel confident about leading STEAM activities or where they put cognitive goals first, they rely on activities where there is a clear “answer” or where the result is predictable. This is understandable because no practitioner wants to have an activity that doesn’t fit into the available time slot, are hard to set up/clean up, and where participants don’t get the answers to the questions they raise. This is true for both science AND art projects so it’s not unique to STEAM. 

So, the best STEAM projects might be the ones where youth are exploring their own interests and they may not get the expected results. Or they may want to work at their own pace or in groups or individually. And maybe most importantly, the best projects might be ones where there are more questions at the end than there are easy answers.

We may have to accept in art, science, and STEAM projects that participants may not be satisfied with their results, that they think they “failed,” or they are not finished at the end of the day. I don’t think it’s easy to design high-quality STEAM activities but if one accepts these outcomes as still leading to a growth mindset (so important for STEM!) and that it fosters intrinsic curiosity, that allows us to re-define what “high-quality” means.

Q: In your observation of youth programs, what do you think they most often get right in the design of STEAM activities? 

A: What I’ve enjoyed the most in observing afterschool professionals implementing STEAM is that the providers themselves learn to appreciate what science can be. So many of us had bad experiences at some time with math or science in school ourselves and we bring that fear and frustration unintentionally to our work. So, I absolutely love it when the adults in a program realize that STEAM can be fun and engaging and relevant, not just for youth, but for themselves personally.  

I know it sounds cliche but once you realize how much chemistry there is in baking cookies or how much math is used to knit a beanie (and so many engineering examples all around us!), I think we can all relate to STEM a bit more. So, I think the best part of STEAM is how much it engages educators with a growth mindset about science and math. Once STEAM becomes a habit or part of our everyday practice, it doesn’t feel like a chore to incorporate it into our afterschool programming.

Q: Advocates for STEAM claim that activities are more accessible for girls and kids of color. Do you agree?

A: So many studies show that using STEAM approaches or any other integrated and applied approaches to STEM is much more effective for reaching young people who aren’t already interested in science. In fact, this is documented in our national science standards, NGSS, where a whole appendix is dedicated to this topic. I think it’s not just the addition of arts which brings in kids who claim they are “bad at math,” but it’s the fact that young people can see that STEM can be relevant to their own lives and mental well-being.

In this sense, I think STEM and STEAM in afterschool is so critically important. Learning in out-of-school settings can be more meaningful than learning it in a classroom because afterschool is more aligned to the “real world.” You can succeed in STEAM without rote answers and where failures can be more “educational” than predicted results.

This more accurately reflects what scientific research really is. Scientists will say that what excites them most is what we DON’T know about the world around us! In school, we learn about what we already discovered. In afterschool and in science, we experience and discover new things about the world and about ourselves.

Source: www.pexels.com

Q: STEAM seems to favor collaboration and having young people work on teams. How is this reflected in the adult world of science being conducted?



A: One stereotype of a scientist is a “mad scientist” who works alone in the dark bringing evil to the world! In fact, most science today is done collaboratively either in person or virtually. These days, we are often collaborating with someone who may live thousands of miles away and we connect through virtual meetings, texts, shared documents. So having STEAM activities that are collaborative and project-based is more similar to what professional scientists and engineers do. 

Another similarity is that on many professional work settings, teams are composed of people with different skills and talents. Collectively, they can look at challenges and solutions from different perspectives. Some folks may be computer modelers while others are in the field observing wildlife and yet others are performing chemical extractions in a laboratory. That also can mirror what happens in out-of-school time projects where youth have to discover what they are good at, how those skills complement each other and how they have to learn new skills and vocabulary to finish a project. 

And lastly, what makes afterschool STEAM projects more similar to real world science research is that no one knows what the final product will be or even that it would be a successful result. In school, kids know that the activities probably have an “answer” and there is pressure to get a good grade on that project. In afterschool and in real life, there is no guarantee of a successful completion—but the discovery, growth, resilience, persistence and the collaboration itself can be a reward and should be celebrated and enjoyed.

 

MORE ABOUT...

Carol Tang, Ph.D.
Carol Tang, Ph.D. is the Senior Vice President for Learning and Public Engagement at the American Museum of Natural History. Carol joined the Museum in 2024 and oversees the Exhibitions, Education, Science Visualization & Public Engagement, Research & Evaluation, and Global Business Development departments. She previously served as executive director of the Children’s Creativity Museum (CCM) in San Francisco, California. Under her decade- long leadership, CCM increased attendance, underwent strategic planning during the COVID-19 pandemic, and greatly expanded its community partnerships and service—earning recognition for advancing diversity, equity, accessibility, and inclusion from the American Alliance of Museums in 2023. Before leading CCM, Tang was the Senior Science Educator at the California Academy of Sciences (Cal Academy) and directed early childhood, youth, lifelong learning, and educator professional development offerings; she then oversaw the development of natural history exhibitions, planetarium and aquarium design, and public art installations when Cal Academy reopened in a new building in 2008. She has also directed the Coalition for Science After School, a national STEM education organization, and was a Program Officer leading Out-of-School Time grantmaking strategy at the S.D. Bechtel, Jr. Foundation.

The American Museum of Natural History in New York City is one of the world’s preeminent scientific and cultural institutions. Since its founding in 1869, the Museum has advanced its global mission to discover, interpret, and disseminate information about human cultures, the natural world, and the universe through a wide-ranging program of scientific research, education, and exhibition. 

Monday, April 27, 2026

Voices from the Field: Sally Baker from The Institute for Arts Integration and STEAM (Part 2)

Source: www.pexels.com

By Sam Piha

We continue our interview with Sally Baker, CEO of The Institute for Arts Integration and STEAM.

Q: Advocates for STEAM claim that activities are more accessible for girls and kids of color. Do you agree?

A: Yes, and the research supports it, but with an important caveat: STEAM is only more accessible when it is implemented with genuine intention.

The data on representation in STEM fields is sobering. Women make up only about 28 percent of the STEM workforce, and students of color remain significantly underrepresented in STEM pathways at every level of education. The barriers are not rooted in capability. They are rooted in access, messaging, and whose ways of thinking and knowing have historically been valued in these spaces.

Research tells us that girls begin to internalize the message that they are less naturally gifted in math and science as early as age six, well before they have had a meaningful chance to explore either field. For students of color, the compounding messages about who belongs in STEM fields begin early and persist throughout their education.

This is precisely where the arts become so powerful. The arts are rooted in personal interpretation, cultural expression, and multiple ways of knowing. When students are invited to bring their own stories, perspectives, and creative instincts into the problem-solving process, the playing field shifts. A student who has never seen herself in a science textbook may find her entry point through filmmaking, visual art, or music. A student whose cultural background is rarely reflected in traditional curriculum may find that STEAM gives him a way to address problems that matter deeply to his community.

Arts integration research, consistently shows that integrated learning increases engagement and achievement among underrepresented groups, including girls, students of color, and students from lower income backgrounds. That is not a coincidence. It is evidence that broadening what learning looks like broadens who gets to succeed at it.

So yes, I agree wholeheartedly that STEAM should offer more opportunities for girls and students of color. They are just as capable, just as innovative, and just as deserving of a learning experience that reflects their full potential. The goal of STEAM, done well, is not just to diversify who enters these fields. It is to fundamentally reimagine what those fields can look like when everyone has a seat at the table.

Source: www.pexels.com

Q: STEAM seems to favor collaboration and having young people work on teams. How is this reflected in the adult world of science being conducted?

A: The short answer is that virtually every meaningful scientific discovery of our time has been a collaborative one. STEAM is not teaching students a soft skill. It is preparing them for the actual way that consequential work gets done in the world.

It is worth making an important distinction here between working in groups and working in teams, because they are not the same thing. In a group, tasks are divided, completed separately, and combined at the end to produce a final product. The individuals contribute their pieces, but the thinking largely stays separate. A team functions very differently. In a true team, the sum is greater than its parts. People listen to one another, challenge each other's assumptions, bring their unique knowledge and experience to bear on a shared problem, and arrive at solutions that no single member of the team could have reached alone. That is not just a feel-good idea; it is how modern science actually operates.

Even scientists who spend most of their time working independently in a laboratory rarely work in true isolation. They consult colleagues, present their findings at conferences, publish research that others read and respond to, and participate in a living community of inquiry around their area of study. Every individual contribution pushes the entire field forward. Science is, at its core, a deeply social and collaborative enterprise.

When STEAM asks young people to work in teams to solve real problems, it is not simply a classroom management strategy. It is an authentic reflection of how discovery actually happens, and an investment in developing the kinds of thinkers who know how to listen, build on the ideas of others, and create something together that none of them could have created alone.


MORE ABOUT...

Sally Baker
Sally Baker is the CEO of The Institute for Arts Integration and STEAM and she has over 25 years of experience in arts education, arts integration, and STEAM instruction. Half of her career has been spent in arts organizations across the country and the other half in public schools and universities. Previous to this job, which she started in January 2026, she served as the STEAM Program Specialist for the Georgia Department of Education, coaching and advising Georgia schools through the STEAM certification process. Sally believes strongly in the transformative power of integrated learning and have seen STEAM programs solve many of education's "unsolvable" challenges. 


The Institute for Arts Integration and STEAM is the world’s largest online professional development provider for teachers and leaders using arts-integrated approaches. Founded in 2013 by Susan Riley, a former music educator and administrator, the Institute now serves over 800,000 educators globally each year through its online workshops, resources, courses, conferences and certification.

Monday, April 20, 2026

Voices from the Field: Sally Baker from The Institute for Arts Integration and STEAM

Source: www.pexels.com

By Sam Piha 

“STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.” – The Institute for Arts Integration and STEAM

The “A” was added to STEM (science, technology, engineering and mathematics) and stands for Arts Integration. We interviewed Sally Baker, CEO of The Institute for Arts Integration and STEAM to learn more. Below are some of her responses to our questions.  

Q: Do you think that the movement from STEM to STEAM was a positive one for afterschool providers? 

A: Absolutely, and here is why. Though closely related, STEM and STEAM approach learning in meaningfully different ways. Both are rooted in problem solving, encourage students to learn through hands-on exploration, and emphasize the interdisciplinary application of knowledge. The distinction, of course, lies in the addition of the "A," which places the arts as an intentional and purposeful part of the problem-solving process rather than a separate subject. That addition changes everything.

The arts invite personal interpretation and expression in a way that pure STEM does not. When students are given creative agency alongside scientific and mathematical thinking, something shifts. STEAM opens up entirely new access points for students who might not see themselves in traditional STEM pathways, and it gives teachers new and powerful ways to reach learners who think, create, and communicate differently.  

For afterschool providers specifically, this shift is especially significant. Afterschool spaces have always had the freedom to prioritize engagement, joy, and exploration in ways that the traditional school day sometimes cannot. STEAM fits that environment naturally. It creates room for creative innovation and the kind of culturally responsive problem solving that resonates with students beyond the classroom walls.

The move from STEM to STEAM was not simply the addition of an arts class. It was an invitation to reimagine what learning can look like when creativity is treated as essential rather than supplemental. For afterschool providers, that invitation is one worth accepting wholeheartedly.

Q: What value or advantages did this shift create?

A: The advantages of shifting from STEM to STEAM are multifaceted, and so are the challenges. Both are worth understanding honestly. 

On the advantage side, STEAM appeals to a broader and more diverse set of learners. Not every student finds their entry point through science and math. When the arts serve as a launching pad into learning, it creates greater equity in who gets to participate and who sees themselves as a capable problem solver. It also acknowledges something that is simply true: complex problems require collaboration across diverse ways of thinking, and the arts represent one of the most powerful of those ways.



STEAM solutions also tend to have a deeper human impact. The arts are rooted in storytelling, and people are moved and changed through stories in ways that data alone rarely achieves. Consider a water pollution project. A STEM solution might produce a brilliant device that senses and captures pollutants in a local waterway. A STEAM solution might build that same device and pair it with a time-lapsed documentary that tells the story of the water's transformation. The science is equally rigorous, but the story makes people care. It draws in funding, builds community awareness, and connects the issue to the lives of people who might otherwise never have engaged with it.

The honest challenge of STEAM, however, is that it is harder to implement well. For decades, the arts have been treated as supplementary to learning rather than essential to it. As a result, most teachers were never trained in the arts or in arts integration, and effective STEAM educators need to either be willing to bridge those disciplines themselves or know how to reach out to partner teachers, teaching artists, and outside organizations with complementary expertise.

For afterschool providers, finding staff who are equipped and confident to do this work with real intention can be a genuine challenge. But when it happens, and when it is done well, the results are some of the most powerful learning experiences young people can have. 

Source: www.pexels.com

Q: In your observation of youth programs, what do you think they most often get wrong in the design of STEAM activities?  

A: This is an easy one: definition. Most programs miss the fundamental point of what STEAM actually is, and it is not entirely their fault. The term has become so widely used that it has lost much of its meaning. Programming a robot is not STEAM. That is computer science. Conducting a hands-on science experiment is not STEAM. That is hands-on science. Drawing what you have learned in math class is not STEAM. That is drawing.

STEAM is a problem-solving process. It is what happens when students use science, technology, engineering, the arts, and mathematics together to address a real problem: imagining a range of possible solutions, testing them, analyzing data to make improvements, and ultimately presenting their findings to an authentic audience who has a genuine stake in the outcome. That last part matters more than most programs realize. Authentic audience changes everything about how students engage with and invest in their work. 

This does not mean every STEAM experience needs to be a lengthy, elaborate project. But unless students are using those integrated disciplines in service of solving a problem, the activity is not truly STEAM, regardless of what it is called.

I want to be clear that there is nothing wrong with coding robots, conducting experiments, or drawing mathematical concepts. Those are valuable learning experiences in their own right. The problem arises when we call them STEAM and believe we have done the work of integration. We have not. And in doing so, we miss the extraordinary power that genuine STEAM experiences have to develop creative, collaborative, and innovative thinkers who are equipped to tackle the complex challenges their communities and their world will ask of them. 

Q: In your observation of youth programs, what do you think they most often get right in the design of STEAM activities?

A: More than they might realize, actually. Most youth programs have a genuine and intuitive understanding that STEAM should feel different from traditional classroom learning. They know it should be student-driven, hands-on, and engaging, and that instinct is exactly right. When young people are tinkering, building, sculpting, planting, and making something they can call their own, something important is happening, even if the formal framework around it is still developing.

Getting all of the pieces moving together in the right direction is genuinely hard work. But a room full of students who are using both their hands and their minds to explore, collaborate, create, and solve is already on the right track. That energy and engagement is not a small thing. It is actually the foundation that everything else gets built on, and it is something that many more formal educational settings struggle to create at all.

Afterschool programs often underestimate how much that culture of curiosity and making is worth. 


MORE ABOUT...

Sally Baker
Sally Baker is the CEO of The Institute for Arts Integration and STEAM and she has over 25 years of experience in arts education, arts integration, and STEAM instruction. Half of her career has been spent in arts organizations across the country and the other half in public schools and universities. Previous to this job, which she started in January 2026, she served as the STEAM Program Specialist for the Georgia Department of Education, coaching and advising Georgia schools through the STEAM certification process. Sally believes strongly in the transformative power of integrated learning and have seen STEAM programs solve many of education's "unsolvable" challenges. 

The Institute for Arts Integration and STEAM is the world’s largest online professional development provider for teachers and leaders using arts-integrated approaches. Founded in 2013 by Susan Riley, a former music educator and administrator, the Institute now serves over 800,000 educators globally each year through its online workshops, resources, courses, conferences and certification.


Wednesday, April 1, 2026

Why Does Curiosity Matter?

Source: www.pexels.com

Children are inherently curious, which makes science activities so popular. It is our job as youth workers to design science activities which build on young people's curiosity. Below is a blog by the staff at CuriOdyssey. This can be read in full at their original publication here.

“I have no special talents. I am only passionately curious.”— Albert Einstein

Curiosity is the desire to learn, to understand new things and to know how they work. “We can teach a new generation to observe patterns in our world and in science, technology, engineering and math by taking advantage of their natural tendency to be curious, thereby enhancing the likelihood of new discoveries and inventions,” says CuriOdyssey Executive Director Rachel Meyer. “We need people who are curious and who feel free to tinker and explore without fear of failure. When curious people fail, they analyze their failure to understand it so they can do better the next time.”

Curiosity is at the very root of the scientific process. After observation the first step is to ask, “Why?” Supporting kids’ natural curiosity at an early age about what makes the world work is the best way to excite their interest in STEM. Whether kids aspire to become scientists or artists, science fluency, like being fluent in a language, will make them better at it. If we do not spark curiosity, future generations will not understand the benefits of being science-fluent.

Curiosity is the mark of an active, open, observant mind and helps us see learning as fun, fueling imagination, creativity and innovation. It prepares the brain for learning and makes subsequent learning more rewarding. Research also shows that curiosity is just as important as intelligence in determining how well students do in school.

We know that kids’ curiosity leads to cognitive growth and a new understanding of the world around them, so we feed their quest for knowledge with a unique collection of hands-on experiences and opportunities that prompt questions and exploration. What does an owl eat? How does gravity work? What are the patterns found in nature? What causes chaotic motion? How does light change colors? Why does a snake shed its skin? 

MORE ABOUT...

Founded in 1953 as a junior museum in San Mateo, CA, the museum was rebranded in 2011 as CuriOdyssey, catalyzing growth in audiences, educational programs and exhibits. During the past ten years, CuriOdyssey's annual average attendance grew from just under 70,000 to approximately 200,000 annually, and the exhibit collection has more than doubled to 48 works.

Educational programs (including public school field trips and free programming for underserved schools and groups) now serve thousands of children annually. CuriOdyssey developed one of the most sought after science camp programs for young children in the community.

Monday, April 7, 2025

How Toys Can Help Break Stereotypes and Support STEAM Learning


Source: Amazon

By Guest Blogger, Amanda Sullivan, Senior Program Developer, National Girls Collaborative Project. This blog originally appeared on NGCP’s Blog and can be viewed here.

“Children learn best through play and STEAM (Science, Technology, Engineering, Arts, and Mathematics) is no exception. Playful STEAM learning is characterized by hands-on exploration, problem-solving, and meaningful interdisciplinary projects. In preparation for our upcoming webinar together, I recently had the pleasure of sitting down with Anna Yudina, the Senior Director of Marketing Initiatives at the Toy Association. I chatted with Anna to get her perspective on how toys can help encourage playful STEAM learning. Read on to hear her ideas about how toys can help break stereotypes, support the sciences, and more! 

Q: Can you tell me about the Toy Association and the work you do? 

A: Spearheading the benefits of play is an important part of our mission at The Toy Association. We do that in many ways, including The Genius of Play initiative, which has reached millions since its launch in 2015. The Genius of Play started as a movement to educate parents and caregivers about the benefits of play. We have been collaborating with child development experts and sharing research and facts that support the need for playful learning and just play in general. 

Over the years, The Genius of Play has evolved into a leading resource of play ideas and activities for families. Our website www.thegeniusofplay.org houses hundreds of activities organized by a child’s age and developmental benefit. We also have a special section dedicated to educators where teachers, afterschool professionals and other adults who work with kids can discover play-based lesson plans focused on everything from math to literacy to science. 

Q: What is the role of toys in STEAM learning?  

A: Toys get kids involved and passionate about STEAM subjects and help relate complex and often abstract concepts to the world around them. Subjects like math and science become relevant to things they experience every day, such as cooking, shopping, or building.  

STEAM toys also encourage trial-and-error and through this type of play, kids learn how to fail and still have fun. These skills are fundamental to future success in STEAM subjects in school or careers where one needs to experiment all the time to discover solutions to problems. Toys teach kids to take healthy risks in a non-threatening, playful environment, then transfer that confidence and courage to their future endeavors. 

Finally, toys and play have the power to spark young imaginations and nurture innovative thinking. The Toy Association has created a handy infographic to illustrate the Top 10 Ways Toys Can Teach STEAM.  

Source: The Toy Association

Q: How does the work you do help support equity in STEAM education?  

A: Toys can help combat stereotypes and foster diversity of cultures and perspectives, and they can influence kids from a very young age. When I was a little girl, there were separate boy and girl aisles in toy stores, and there were strong perceptions around which toys were “appropriate” for each gender. I had a passion for biology from an early age, but it took years before I finally got a toy microscope while I always had an army of dolls and stuffed animals. 

It makes me very happy to see how things have been changing, with more and more toys now actively embracing and promoting diversity and inclusion. We know from research that having role models who look just like us matters so it is important for kids to know that people who work in STEAM fields come from all kinds of backgrounds, genders, and skin colors. Seeing their toys reflect this diversity can provide that little bit of extra confidence and motivation to help today’s kids imagine themselves as someday being scientists, engineers, technology experts or mathematicians.

Source: Amazon

Q: Are there any other resources or tips do you want to share?

A: Kids are naturally curious and want to explore the world around them, so tapping into that curiosity and encouraging discovery and experimentation through age-appropriate, play-based activities is really the best way. Simple experiments like Fireworks in a Jar are appropriate for kids as young as three.  

If you are looking for more ideas like this, thegeniusofplay.org is a great resource. For example, Playing with STEM at Home for Young Learners shares fun activities and experiments such as Cabbage Colors, 3D Shapes, A Boat That Floats, and more. We are also working on a brand-new “STEAM Playbook” in collaboration with NGCP, which will feature a curated collection of play activities for every letter in S-T-E-A-M. It will be available on our website.”


MORE ABOUT...

Amanda Sullivan is a Senior Program Developer at National Girls Collaborative Project where she manages the NGCP’s National Webinar Series. She is passionate about breaking gender stereotypes and providing all children with equal access and opportunities to succeed within (and beyond) STEM from an early age. 


Anna Yudina is now the Chief Marketing Officer of The Public Relations Society of America (PRSA). Yudina previously served as Senior Director of Marketing Initiatives for The Toy Association, where she led brand strategy, content, digital marketing, and communications for The Genius of Play™, an online platform for parents and educators. She also established partnerships with online influencers, key websites in the parenting space, and leading educational organizations, and launched STEAM Accreditation Program for toy companies, which generated a brand-new source of revenue, including partnering with Amazon to create a dedicated storefront for STEAM accredited toys.

The Toy Association is committed to empowering and serving the toy, play and youth entertainment community by providing advocacy, programs, events, services, and tools that help them deliver safe, fun and developmentally beneficial products to children and families around the world. Their work continually evolves and adapts to drive greater positive impact. In addition, The Association educates families and consumers worldwide on the cognitive, social, emotional, and creative benefits of play.


To learn more about supporting girls' needs, including promoting STEM and STEAM among girls, check out our briefing paper. To view and download, click here.

Monday, March 3, 2025

Ways to Support Girls in STEM


 

“We know that women have been historically excluded from STEM and continue to be underrepresented in most STEM fields in higher education, apprenticeship programs, and the STEM workforce. As a result, various fields are deprived of women’s diverse perspectives, and many women are disproportionately excluded from lucrative and rewarding careers... There are a variety of factors that hinder and often exclude girls' and women's participation and access to STEM education and career pathways including stereotypes about STEM professionals and careers, curriculum that is personally and culturally irrelevant to girls, gendered messages and expectations from teachers, parents/caregivers, peers, the media and popular culture, and lack of access to relatable women role models and mentors.” [1]

WHAT IS STEM AND STEAM?
The acronym STEM stands for science, technology, engineering and mathematics. According to the National Science Teachers Association (NSTA), “A common definition of STEM education […] is an interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons as students apply science, technology, engineering, and mathematics in contexts that make connections between school, community, work, and the global enterprise enabling the development of STEM literacy and with it the ability to compete in the new economy.” [2]

 “STEAM stands for science, technology, engineering, arts and mathematics. The difference is that arts are included, ranging from visual arts, language arts and physical arts to music and more. STEAM focuses on sparking imagination and creativity through the arts in ways that naturally align with STEM learning.” [3]  

Below is a guest blog from Amanda Sullivan, Senior Researcher at National Girls Collaborative Project (NGCP). She brings over a decade of experience in education, research, and advocacy for girls in STEM to her role as Senior Program Developer at NGCP. She is passionate about breaking gender stereotypes and providing all children with equal access and opportunities to succeed within (and beyond) STEM from an early age. You can view this original publication here.  

10 Ways to Support Girls in STEM

1. Have Fun – STEM is often seen as serious business (and sometimes it is). But STEM can also be playful, messy, silly, artsy, and above all, FUN!  

2. Support Curiosity – STEM fields are about asking questions – not having all the answers! Preschool children ask their parents about 100 questions a day and between ages 2-5 years kids ask a total of around 40,000 questions. But as kids grow up, they stop asking so many questions. 

At around age 5 (right when most kids are starting formal schooling) the questions they ask drop steeply. Their curiosity is often stifled by the need to cover academic content. In the new year, educators and caregivers can vow to find time for asking questions and fostering intellectual curiosity. Learn specific strategies for supporting intellectual curiosity here. Ready to get started fostering curiosity? Try exploring Curiosity Camp, a free interactive, multi-platform experience of video "campisodes" paired with DIY activities, curriculum, and more created by GoldieBlox, an IF/THEN Initiative® coalition member.  

3. Learn About Diverse Role Models – Exposing girls and young women to diverse STEM role models helps to dispel stereotypes about who can succeed in STEM. In the new year, make a plan to introduce girls to STEM role models from a variety of career fields. Not sure where to find a role model? Check out FabFems, an international database of women in STEM managed by the NGCP. The women in this database are passionate about serving as role models and helping spark career interest and awareness. The IF/THEN® Collection from Lyda Hill Philanthropies is another useful resource. The IF/THEN® Collection is a free digital library with photos, videos, posters, activities, and other assets featuring diverse women STEM innovators — all available for educational and other non-commercial use.

Source: National Girls Collaborative Project

4. Find Science Near You – Sometimes creating your own event or program is daunting. Luckily, there are online resources available to help you find STEAM programs and events near you! Connected Girls, for example, is a free, curated directory of girl-serving STEAM opportunities. NGCP manages Connected Girls in partnership with Science Near Me, an NSF-funded resource with the goal of helping anyone — anywhere in the U.S. — participate in engaging science, technology, engineering, and math that matters. We hope to see you at a great STEAM event near you in 2023!  

5. Think Beyond the Hour of Code – Many of us in the STEM education world try to explore coding during Computer Science Education Week in December through an Hour of Code activity at school or in informal learning settings. In 2023, make a resolution to think beyond the Hour of Code and find natural ways to integrate coding into your STEM programming throughout the year. Free resources like Scratch and Microsoft MakeCode are great for use with older children and teens (check out this NGCP blogpost for tips on using MakeCode). Meanwhile, free programming apps like ScratchJr and PBS Kids ScratchJr are perfect for younger children around ages 5-8.  

Source: Amazon
6. Read STEM-themed books – STEM-themed books are a wonderful way to begin having conversations with children about STEM. They also provide the opportunity to reflect diversity in STEM in much the same way as movies and digital media. The stories that we share should aim to be reflective of the diversity we hope to see in STEM, and as diverse as the world we live in. Try reading aloud STEM picture books with female protagonists like Rosie Revere Engineer and Ada Twist Scientist by Andrea Beaty. You can find a long list of diverse STEM picture books for elementary students here. The website A Mighty Girl, which is dedicated to curating collections of books, toys, and media for inspiring smart and confident girls, also has a great list of books related to science and technology.  

7. Explore STEM-themed toys – One way to start early with STEM learning is through exploration of STEM-themed toys. With all the STEM toys out there, it can be difficult to choose the best ones. One great resource to guide you is the Toy Association’s ‘STEAM Toy Assessment Framework’, which defines and details specific characteristics of a good STEAM (science, technology, engineering, arts, and math) toy for various age groups. You can learn more about using this framework in practice in the recording of our webinar ‘the Genius of Play and STEAM.’ Toys can also be a catalyst to break stereotypes. Find out how in the blog post ‘How Toys Can Help Break Stereotypes and Support STEAM Learning.’

8. Include the Arts – Art and design play a big role in many technical and scientific fields. The arts can also make STEM more appealing to students who do not already identify with the sciences. This is where STEAM comes in. The ‘A’ of arts in STEAM can refer to the whole spectrum of the liberal arts including music, history, dance, painting, and more. Not sure where to start with STEAM? Check out the STEAM Playbook, created in partnership between NGCP and the Toy Association’s Genius of Play initiative. This free playbook includes a collection of play ideas and ready-to-use activities to help you spark children’s interest in STEAM.  

9. Start Early Addressing Stereotypes – Stereotypes about gender and aptitude for STEM begin to develop as early as preschool. There are many ways to prevent and counter STEM stereotypes with young children, but the most important thing is just to get started! Early exposure to fun and playful science projects, sensory explorations, unplugged coding interfaces and more can be a wonderful way to pique girls’ interest in STEM from an early age. Learn specific strategies and resources for reaching young children in the recording of our webinar, ‘Addressing STEM Stereotypes with Young Children.’ You can also check out the blog post, ‘5 Ways to Counter STEM Stereotypes with Children and Youth’ for more tips.   

10. Watch a STEM Girl-Powered Movie – As the weather gets colder, many of us look forward to getting cozy and watching a movie. Try to include more media that features girls and women in STEM in your movie marathons. A study by the Geena Davis Institute on Gender in Media found that girls are more likely to pursue STEM careers when they see portrayals of women as scientists, programmers, or engineers – it’s called the ‘Scully Effect.’ 

Source: Hidden Figures
Not sure what to watch? Hidden Figures, an inspiring film based on the true story of African American women working at NASA during the early space program, is a great choice for older youth and young adults. When watching digital media with younger children, try shorter animated shows like Ada Twist Scientist, the playful story of three friends working together to make discoveries. Find a longer list of film suggestions here.   


Source: National Girls Collaborative Project

Join us on March 7, 2025 for an important discussion and presentation on ways afterschool programs can better serve the needs of girls. To learn more about this webinar topic and to register, click here.

 

MORE ABOUT... 

Amanda Sullivan (she/her) is a Senior Researcher for the National Girls Collaborative Project. She brings over a decade of experience in education, research, and advocacy for girls in STEM to her role as Senior Researcher at NGCP. She is passionate about breaking gender stereotypes and providing all children with equal access and opportunities to succeed within (and beyond) STEM from an early age. Amanda is the author of the book Breaking the STEM Stereotype: Reaching Girls in Early Childhood and co-author of the ScratchJr Coding Cards: Creative Coding Activities for Children 5+.  

National Girls Collaborative Project: Today’s STEM experiences lack diversity. Entire groups of youth do not identify with the field. To change this dynamic, their work empowers providers, educators, leaders, and youth, themselves. NGCP believes STEM (science, technology, engineering, and math) skills can be acquired by anyone, and fostered in everyone. Their initiatives build confidence and create a community of “lifelong STEM activators.” Through the power of collaboration, they spark curiosity and develop a passion for STEM. They also strengthen the capacity of programs by producing and sharing exemplary practices, research, and program models.


END NOTES:

[1] Kata Lucas, National STEM Day: Stand with Girls and Women

[2] National Inventors Hall of Fame, Why is STEM Hard to Define?

[3] National Inventors Hall of Fame, The STEM vs. STEAM Debate

Monday, August 7, 2023

The LIAS Learning Principles: Then and Now


By Sam Piha

We launched the Learning in Afterschool & Summer (LIAS) project over ten years ago. The LIAS project was designed to unify the field of afterschool and focus the movement on quality through promoting young people’s learning. The LIAS project promotes five core, evergreen learning principles that should guide the design and implementation of quality afterschool programs. These learning principles are strongly supported by recent research on brain development, education, youth development, and the growing science of learning. The LIAS Learning Principles had a foundational influence on the development of the California Quality Standards for Expanded Learning Programs.

We believe these Learning Principles are still very relevant. Because of the recent turnover of afterschool staff, exacerbated by the COVID pandemic, the LIAS Learning Principles should be foundational to orientation and training of new staff. The Learning Principles are also very relevant to STEM and other trends in afterschool programming. Below we have interviewed several afterschool and educational leaders regarding the relevancy of the LIAS Learning Principles.  

“On June 16, 2010, 20 adult and youth leaders gathered in Oakland to discuss and determine what five principles would be a guide to our community educators as they designed their programs to provide rich learning opportunities. The five principles would communicate to school-day educators how expanded learning was intentionally designed with learning principles that are widely recognized by all educators. At that time, California’s State afterschool funding was $550 million serving about 50 percent of the State’s Local Educational Agencies (LEAs). Now, the State funding is over $4.5 billion, and almost 100 percent of LEAs receive funding.” – Michael Funk, Director of Expanded Learning, California Department of Education

  June 16, 2010, meeting with afterschool leaders to formulate the LIAS Learning Principles. 

At the end of this blog, we review the 5 LIAS Learning Principles. You can learn more about the LIAS Learning Principles by viewing this video. You can also view past LIAS Blogs on this topic here.

“I think that the Learning Principles in the Learning in Afterschool and Summer Project really get at the core of learning for students starting in early childhood going through the university.” – Dr. Deborah Vandell, former Dean of the School of Education, UC Irvine, and leading afterschool researcher

Michael Funk, Director of Expanded Learning, California Department of Education

Q: These principles were developed before the California Expanded Learning Standards. How did they influence the California Standards?

A: In 2014, the California Department of Education worked with the California Afterschool Network and a statewide workgroup of diverse stakeholders to create California’s Quality Standards for Expanded Learning. As the work commenced, I directed this workgroup to use the LIAS Principals and the Youth Development Framework as the foundation for the new Quality Standards.

Q: Why do you believe these learning principles are important?

A: The LIAS principles must be elevated to guide our community and school-day educators as they develop any high-quality Expanded Learning Opportunities Program. When I came to the California Department of Education nearly 12 years ago, hardly anyone understood what a high-quality afterschool program looked like. Furthermore, for summer programs, people only pictured traditional summer school. I set up meetings with other Division Directors, and I presented the LIAS postcard as the vehicle to explain what makes an expanded learning program high-quality. As they reviewed the card, within the first minute I heard, “This is what high-quality teaching looks like during the school day!” The LIAS principles were developed to provide youth workers (community educators) a succinct approach to communicate that afterschool and summer programs were places of learning.

The LIAS principles are more relevant now than ever. With the massive expansion of Expanded Learning in California, there are hundreds of school districts and charter schools that still believe Expanded Learning is “after-care.” The LIAS principles, combined with the quality standards, are necessary to help leaders understand how every student and family should have access to and in fact deserve high-quality Expanded Learning opportunities. 

Dr. Carol Tang, Executive Director at the Children’s Creativity Museum in San Francisco and Former Director of the Coalition for Science After School

Q: Can you briefly speak to the value of the LIAS Learning Principles to the Science, Technology, Engineering & Math (STEM) movement?

A: By coupling STEM with LIAS principles, we elevate the discussion about science in afterschool--rather than debate which topics to cover, we can instead focus on the characteristics evident in high quality science programming. If youth workers embrace LIAS, they will understand the fundamental elements which will make STEM successful in their programs. In this way, we not only increase the quality of afterschool science, but we can also foster an environment where science activities are sustainable in the long-term.

Q: Can you speak a bit more about the need you have experienced for training on Learning Principles to guide the development of quality STEM activities? 

A: There is a misconception that STEM is about imparting a set of facts or concepts. Thus, training staff on effective learning principles in general is a way to guide the selection, development, and implementation of high-quality STEM activities. If youth workers can recognize the factors which promote active engagement and learning, then they can select science activities which engage youth and foster scientific skills--such as asking good questions, sharing ideas and testing hypotheses.

“LIAS principles outline the program characteristics most likely to foster scientific inquiry and sense-making in youth and help them recognize the relevance of science and technology to their future. LIAS principles help clarify what high-quality science in out-of-school settings should look like and makes STEM accessible to youth development and afterschool staff. What I like best about LIAS is that it allows OST professionals to view STEM as a way to achieve their youth outcomes using existing best practices in youth development--science afterschool is seen as part of good youth development, rather than an added burden on afterschool program staff.” - Dr. Carol Tang, former Director of Coalition for Science After School

Bill Fennessy, Program Specialist for Workforce Initiatives, Equity and Quality at the California Afterschool Network (CAN) 

Q: Can you speak to the value of the LIAS Learning Principles for afterschool programs?

A: The LIAS principles speak directly to the components required to create a quality instructional delivery framework. When implemented, programs can truly engage the youth of today. While many successful afterschool and summer programs already embody and demonstrate the LIAS principles, these principles now being clearly identified, defined, and articulated, will provide for an understandable and intentional approach to attain successful quality programming across the field. In addition, the LIAS principles provide a common language for the field of afterschool that has been up until now, missing and desperately needed.   

I have personally seen the LIAS principles easily taught to line staff, which might not have been intuitive to them previously. I have witnessed the empowering affect it has had on them, resulting in improved program quality. The LIAS principles have also given them the ability to understand for themselves, and communicate with others, their vital role and the value of afterschool and summer programming.  

LIAS Learning Principles 

1. Effective Learning is Active: Learning and memory recall of new knowledge is strengthened through different exposures – seeing, hearing, touching, and doing. Afterschool learning should be the result of activities that involve young people in “doing” – activities that allow them to be physically active, stimulate their innate curiosity, and that are hands-on and project-based. 

2. Effective Learning is Collaborative: Knowledge should be socially centered, as collaborative learning provides the best means to explore new information. Afterschool programs are well positioned to build skills that allow young people to learn as a team. 

3. Effective Learning is Meaningful: Young people are intrinsically motivated when they find their learning meaningful. This means having ownership over the learning topic and the means to assess their own progress. Motivation is increased when the learning is relevant to their own interests, experiences, and the real world in which they live. 

4. Effective Learning Supports Mastery: Young people tell us they are most engaged when they are given opportunities to learn new skills. If young people are to learn the importance and joy of mastery, they need the opportunity to learn and practice a full sequence of skills that will allow them to become “really good at something.” 

5. Effective Learning Expands Horizons: Young people benefit by learning opportunities that take them beyond their current experience and expand their horizons. Learning about new things and new places promotes a greater sense of potential of what they can achieve and brings a sense of excitement and discovery to the learning environment.

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